![]() ![]() There were many times I found myself giggling because of the similarly functioning nodes/operators but with slightly different names. If you’ve attempted to make materials or blended noises together in Touch before you’ll be right at home in Substance Designer. This blog post won’t cover how to use Substance Designer beyond the very basics of getting your material out and into Touch, but there are some excellent tutorial series to get you up and running. Packaged and sealed off box except for the exposed parameters. If you’ve worked with Notch and TouchDesigner you may notice a pattern emerging with these real time technologies. The list goes ON and you can check out all integrations here. sbsar files also work in Unreal Engine, Unity, Lumberyard, Cryengine, Maya, 3DS Max, Modo, Houdini, Cinema4D, Catia, Rhinoceros, iClone 7, Browzwear, Clo, Vue, Marvelous Designer, and Plantfactory…. While we’re focused here on TouchDesigner and Substance Designer. sbsar file the Substance Designer user can expose parameters for use in other programs. sbsar file as well as bitmap files per each map. Are you working with other artists? If so, what tools are they most comfortable with?.Can you “afford” to create materials within your TouchDesigner network? Can you “afford” the time it takes to make it in one program vs the other?.What limitations of the scope would necessitate the use of Substance Designer over TouchDesigner and vice versa?.Questions like the below are good to ask yourself: Perhaps you’ve got collaborators that slap in Substance Designer but don’t know TouchDesigner. I quite enjoy playing with multiple programs to see what benefits it may have when helping to define a media pipeline for a project. I mean it’s worth at least trying once right? It’s good to have the ability to whip out a PBR Material in your back pocket because you never know when you might need it. We have a saying where I’m from “I’ll try anything 5 times”. For it dips its toe into the murky waters of answering the eternal question: “ Just because I could do it…should I do it?” The title of this blog section brings me pause. Substance Share is where creators go to share their creations, that is, their materials, filters, brushes, etc with the community at large. Substance Academy offers tutorials, documentation, live streams, and more for folks looking to get their Substance skills off the ground. ![]() There are also community oriented spaces that users of the Substance Suite can go to. ![]() For students and teachers there are free license options that last for a year with the option to renew. And of course there is a 30 days free trial available if you wanna try it out. Universities and Schools get a special academic pricing that requires contacting Adobe. Students and Teachers are entitled to a free personal license with account creation. Indie License (Revenue under $100K) is 19.90/month or $219/year, Pro License (Revenue from $100K to $100M) is $99.90/month or $990/year, and quoting for enterprise level requires contacting Adobe. Also a great learning source if you want to see how other folks approach material creation It’s got some AI driven tools to remove shadows and stuff like that.Īdobe’s material library. Material authoring but from other sources like photos or reference images. You can paint it on and it kinda feels like a fun airbrush. As of the time of this blog post creation, a subscription offering access to a suite of softwares including Substance Designer, Substance Painter, Substance Alchemist, and Substance Source. Substance Designer is available through a subscription via Adobe’s website, similarly to how one gets a Creative Cloud license. Either way, becoming familiar with the workflows of many tools leads to a deeper understanding of the fundamentals of rendering and it might just bring an appreciation to the possibilities that TouchDesigner provides. Or maybe you’re looking to understand what each of the maps do in the PBR MAT in TouchDesigner. If it makes sense in your pipeline to use them then have at it (after reviewing the terms of each resource).īut perhaps you’d like to make your own PBR material. There are loads of free resources for artists and designers which include PBR materials. Substance Designer is a material creation program that doesn’t require knowledge of GLSL. “Materials are like clothes and UVs are like patterns for clothes” -Tavia Morra Part 1: Substance Designer What is Substance Designer? sbsar files, SubstanceTOP, Substance Select, Geo COMP, PBR Mat
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