![]() The main difference between the two is that the unused version has more reverb, slightly different instruments and intro. Magolor's final boss theme, "C-R-O-W-N-E-D", has an unused variation named "LassBoss2_0419".The Challenge Stage themes have unused variations that remove the beginning of the song.These variations last half the length of the used theme and only use the guitar heard in the second half of the final song, albeit with more reverb. Three unused variations of the theme that plays when using the Ultra Sword against the Grand Doomer are found.This specific fanfare was used in all of the games after 3D Classics: Kirby's Adventure. As indicated by the name and instrumentation, this is a leftover from the first incarnation of Kirby GCN. There is an unused fanfare called "fanfare_GCK".Second variation, named SuperCcopy_Break3. The first one has an eerie instrumentation, while the second one is closer to the one present in the final game. ![]() ![]() There exist 2 variations for the fanfare that plays when entering a Dimensional rift.King Dedede's theme from Kirby's Super Star Stacker is present in the files, but nowhere to be heard in-game.The used melodies are called "st_doukutu" (with doukutu meaning "Cave") and "st_castle". They are called "st_wado02" (with wado meaning Waddle Dee) and "st_castle2" respectively. Two remixes for the songs "Cave Expedition" and "Sky Tower" are present inside the game's stream folder, but go unused.It's titled "KbyW_HEITI1" hides inside the game's files. A completely unique arrangement of the theme "Over the Hills" goes unused.Please note that all of the BGM documented here was found in DATA/files/snd/iuk_sound/stream The models for this ability can be found in files/g3d/step/chara/hero/kirby/supercutter. The prospective "Super Kibble" enemy that would have granted Kirby this ability is not found, suggesting an early omission. Models, images and movements Super Cutter Kirby can be found in the game's files, which would have been a Super Ability based on Cutter.Unused Data Unused Copy Abilities and Super Abilities During development, the creative team considered calling the game Kirby Wii: Super Friends, in reference to the game's Super Abilities and 4-player co-op.The developers, however, felt a strong desire to include multiplayer in the game-so much so that they secretly made an agreement with HAL Laboratory to eventually shift focus to making Kirby's Return to Dream Land a 4-player game. Early in Kirby's Return to Dream Land’s development, Nintendo president Satoru Iwata instructed the development team to make the game single-player.2.1 Unused Copy Abilities and Super Abilities.
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